Using the Houdini Grains solver to create visual effects.
We love Houdini Grains here at FrameHaus. These videos demonstrate using the grain solver in SideFX Houdini 15.5. In addition, we introduce dynamic interaction. This interaction is controlled by the user to achieve a desired effect.
The final result.
In this video we’re seeing that the particles are in a sleeping state (shown by their red color). They are then woken up by a dynamic object (hidden) to activate them.
In this video we’re seeing further into the process of how the activated particles are activating their neighboring particles by seeking within a given area for their presence. This is shown as a volume area (that smokey stuff you’re seeing) around each particle.
This scene was setup for rendering using the Houdini to Arnold Basic Studio setup that is freely available HERE.