3D Arts ~ Motion Graphics Company Based In Las Vegas, NV
Environment Set FX – A Zombie Movie
Here’s a screenshot of some work we did on a zombie film where the director needed CG smoke and fire added as well as vehicle damage. This involved camera tracking, obstacle proxies, and gaseous simulation for the final shot. Due to an NDA agreement, we cannot show the final shot but I’m allowed to show this...
Ash vs. Lobo & The DC Dead
One of several shots that we did the VFX on for the “Ash vs. Lobo and The DC Dead” short film by director Brian Rosenthal. In this shot we created a punched through car door window effect. The final shot was rendered in V-Ray. Share This:
Tutorials – Getting A Good UV Export Of A Detailed Text Object From C4D Into Substance Painter 2.0
Knowledge share on setting up good UVs out of Cinema 4D for a model to be textured in Substance Painter. This was actually created to answer a question on the video linked below it. Share This:
Tutorials – Creating Storm Clouds in Cinema 4D with X-Particles 3.5 and Arnold Render
Tutorials – Creating Accurate DEM Terrains in Cinema 4D and Arnold Render Without Breaking The Bank
Knowledge share from Tobias on how to create CG terrains in Cinema 4D based on real world geo data and then create a procedural shader in Arnold Render based on the terrain height. Share This:
Tutorials – Creating Animated Water Droplets On A Bottle In Cinema 4D, X-Particles, and Arnold Render.
Knowledge share video made by Tobias to show how to create animated water drops on a surface in Cinema 4D using X-Particles and Arnold Render. This was featured on Insydium’s website and on LesterBanks.com. Share This:
ZBrush Sculpting – Anatomy – Ears
Anatomy study of human ears. Share This:
WIP – Patrick Stewart – ZBrush
Work in progress ZBrush sculpt of Patrick Stewart by Tobias. Share This:
Process Breakdown – Male Vampire Bust Digital Sculpture
Recently Tobias decided to take on a personal project where he would create a male vampire bust from scratch in ZBrush. Here he shows the breakdown of the process. In the first step Tobias modified a base mesh to get the general features I wanted to start with in my design: In the next...
Digital Matte Painting – Desert Buggy
This piece is an example of creating completely digital scenes using matte painting and cg composite elements. The set was created from several photos of locations in Red Rock Canyon in Las Vegas, NV. The buggy and dust trail were created in Autodesk Maya. Rendered in V-Ray3.0. Final compositing done in Blackmagic Fusion and Adobe...